This mod includes my Javelin range increase for DEI (), so if you use this you don't need to use that one. This will happen automatically if loaded with the official mod manager, or will need to be placed before Divide et impera part1 if using the TWC community mod manager.
It requires DeI to work, and this mod needs to be loaded before DeI. It balances more powerful siege engines making it more deadly but less accurate, and also makes every destructible object more resilient, so it will break realistically instead of being torn to pieces after one soldier touches it read ahead for a better description of all changes. Long story short this mod makes sieges epic offering both AI and players more initial equipment at the start of a siege, more powerful artillery engines, and gates and fort walls that are not destroyed in 20 seconds after being magically torched with Rome 2 infamous magical torches. This mod totally overhauls sieges and artillery equipment, city walls, forts, gates, and all destructible objects.